Learn to Build Apps! Fun & Easy MIT App Inventor Course for Kids
MIT App inventor is an exciting program that introduces students to the world of mobile app development using the MIT App Inventor platform. Participants learn to design and build their very own Android applications, from simple tools to interactive games, while exploring user interface design and problem-solving skills in a real-world context.
Learning Outcomes
App Development Skills :
Learn how to create mobile applications using MIT App Inventor, starting with simple apps.
User Interface Design :
Design and implement user-friendly interfaces in your mobile apps to enhance user experience.
App Logic and Workflow :
Understand app logic, workflow, and event-driven programming using a visual block-based interface.
Real-World Application :
Apply knowledge by developing functional apps for real-world use, such as games or utility apps.
Creative Problem Solving :
Enhance creativity by building unique apps to solve everyday challenges and needs.
Prerequisites
Senior Batch: Ages 10.5 to 15.5 years.
Base Test:Basic computer usage Understanding of simple system functions Basic Logic Understanding.
Day 1 : Intro to MIT App Inventor Introduce students to Application development and learn interaction basics, including signing up for MIT, setting up the emulator, and using buttons and labels.
Day 2 : TextBox, Label, Button Demonstrate UI design and string manipulation using text boxes, labels, and buttons.
Day 3 : Screen1, Screen2,... Learn to switch between screens in the app.
Day 4 : Image, Canvas Work with images and implement basic canvas functionality.
Day 5 : Sound, Player Learn how to add and play sound in the app.
Day 6 : Slider, ProgressBar Adjust values smoothly using sliders and progress bars.
Day 7 : Switch, Webviewer Create a News Reader app using Switch and WebViewer components.
Day 8 : Monthly Assessment Create an app that integrates all the concepts learned in the first 7 lessons.
Day 9 : Checkbox, Date picker Create a to-do list app where users can select tasks and set deadlines using checkboxes and a date picker.
Day 10 : Notifier, Time picker Create an app for medication reminders, where users can set alerts using a time picker and notifier.
Day 11 : Combine Checkbox and Notifier Combine Checkbox and Notifier with proper layouts to confirm completed tasks.
Day 12 : Barcode Scanner Learn how to use a barcode scanner to retrieve product details.
Day 13 : Camera, Canvas, Tiny DB Capture a photo, draw on it, and save it using TinyDB.
Day 14 : PhoneCall Develop a one-tap emergency contact app to call parents or guardians.
Day 15 : Complex math blocks, Layout, Button, Label Build a BMI calculator where users input height and weight to calculate BMI.
Day 16 : Monthly Assessment Create an app that includes all the concepts from the past 7 lessons.
Day 17 : Text to Speech, Speech recognition Create an app that recognizes speech input and responds using Text to Speech.
Day 18 : List view, Clock Display and manage tasks in a list with time tracking functionality.
Day 19 : List picker, Webviewer Select a website from a list and open it using WebViewer.
Day 20 : Math Blocks Perform basic math calculations using user inputs.
Day 21 : Spinner & Math Blocks Create a simple calculator app using Spinner for operation selection and Math Blocks for calculations.
Day 22 : Light Sensor Adjust the screen brightness based on the light intensity detected by the sensor.
Day 23 : Gyroscope Sensor Detect device tilting and use it to control on-screen movement.
Day 24 : Monthly Assessment Create an app that integrates all the concepts learned in the past 7 lessons.
Day 25 : Global Variables (Blocks) Learn how to store and manage data globally across screens.
Day 26 : BluetoothClient, BluetoothServer Learn how to send and receive data via Bluetooth.
Day 27 : Accelerometer Sensor Understand how to use motion sensors in apps for more interactivity.
Day 28 : Canvas, Sprites, Clock, AccelerometerSensor Implement game development concepts using sensors and sprites.
Day 29 : Cloud DB, Variables Learn how to store and retrieve data from the cloud.
Day 30 : Contactpicker, Emailpicker, PhoneCall Learn how to access and select contacts from the device.
Day 31 : Random Blocks, Lists, Labels, Buttons Use randomization and lists to create a fun and interactive app.
Day 32 : Monthly Assessment Create an app that integrates all the concepts learned throughout the course.
Anum Khan is a passionate STEM educator, Python mentor, and international physics mentor dedicated to making STEM education interactive and globally accessible. With 3.5 years of experience mentoring K-12 learners, she specializes in robotics, coding, and Olympiad coaching, transforming complex concepts into engaging lessons. As a Q-Team member and Educator at International STEM Olympiad, she also actively prepares students for international competitions like RoboFest (USA) and IROC (South Korea), fostering innovation and critical thinking in young minds.
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